
Title: KRUSADA
Publisher: Entity Comics, a division of Express Publications, Inc.
Creative Team: Steve V. Mateo (writer), Shelby W. Robertson (layouts/pencils), Adam Arellano (pencils), Abraham Madison (inks), Planet Maus (colors), Manny Fontz (letters, get it?), Don Chin (editor)
Date of Publication: December 1996
Issue: Killer Elite Special #1
Genre: Sci-Fi/Fantasy/Superhero
Plot Overview:
We begin with some narration over a sparse but effective depiction of outer space. The narrator explains that the average number of life-sustaining planets is essentially 0, mathematically speaking. This makes life unique and precious. A long time ago, in a galaxy far, far away… There was D’escotia, a planet at war with itself. We get a lot of typically loopy sci-fi names of places and things, but the only two that matter are Kelendra and Xurani, the names of two warring clans that have obliterated the others. The narrator opines that war is the inevitable result of civilization. Bummer. The two clans have been warring for centuries for reasons no one now remembers. We see typical scenes of battle, which includes people in spandex, high tech weaponry, low tech weaponry, castles, and dragons

Yes, dragons.
We then find ourselves at Castle Greyskull. I mean, Granite-Keep, the Khelendran base. The 22nd Armored Dragonrider Unit has been called to meet by Kath The Young Upstart. Kath says that some festival allows her the opportunity to challenge Khai Krusada for the title of Khai. Since the title character is Khelendran, I will now assume that they are the Good Guys. Kath is whipping herself into a frenzy to fight Krusada, but Kain interjects himself into the situation. He talks about how awesome he is while standing absolutely still.
This is Kain, he is awesome. Since he is so awesome, it is he that gets to challenge Krusada. Kath backs down, cowed by Kain’s sheer awesomeness. Or creeped out by his tiny head.
We then zip over to check on the Bad Guys, the Xurani. Their fortress, merely called “the Xurani fortress,” is guarded by numerous generic guards and is much larger than the Khelendrans’. Necrona, who is obviously the main Bad Guy, argues with some Cobra Commander wannabe about attacking the Khelendrans while they are distracted by their festival. The leader doesn’t want to sink that low, so Necrona simply kills him and takes over. I’m sure Destro is nodding approvingly. Necrons then wins over the guards with an impassioned-
Holy hell! What is up with her mouth!?
Anyway, we join Krusada and Kain’s battle hours after its start. Apparently, Krusada taught Kain everything he knows about being awesome. Kain recoils in horror from her clenched fist and then yields. Out of fucking nowhere, the Xurani forces attack, decapitating a half dozen nameless Khelendran and ventilating Kain. Krusada leaps at Necrona and lops off Necrona’s hand. Necrona then calls a sudden retreat and the Xurani disappear on their dragons. Krusada then realizes that Kain is stone dead. This is the last straw for Krusada. As she growls out Necrona’s name, her face promises she will not rest until Necrona is dead and the Xurani destroyed. We then get 5 pages of pinups and some ads to wrap up.
Highlights:
This book is hilarious. Not so much for its plot, but for how it tries to bridge several popular genres. It kind of has a Masters of the Universe feel to it, but they are obviously playing up the sci-fi and spandex aspects more than the fantasy. It all seems rather more slapdash than MotU, as well. The fantasy elements could easily have been left out. The most notable fantasy element, the dragons, just seems incongruous and silly. But this is the highlights section, and the unintentional hilarity of seeing dragons in the middle of a bunch of YoungBlood rejects fighting with guns and maces can’t be beat.
KRUSADA is also fun to read as a time capsule of 90’s comics. There are ads for Zen the Intergalactic Ninja. The few ads with webpages have incredibly long URLs. This issue being the Extreme Elite Mega-Awesome Killer Murdertacular #1 with a foil cover positively screams 90’s. And check out an ad for Extreme’s back issues. It’s made up almost entirely of parodies of other comics. Hulk, Gen13, Star Trek, and the X-Force all take a beating. I’ve included it for your enjoyment. How many did you have?
Since the main character is female, men fill the supporting roles that women would in a male-driven comic. This is nowhere more evident than when Kain gets killed by Necrona only to give some pathos to the main character. But I’m sure Kain will like it in the refrigerator. There are plenty of chicks stuffed in there, after all. But Kain’s demise will get no complaints from me. The death of a loved one is a tried and true, if somewhat cliche, plot device in fiction. It is not truly a problem in and of itself. In any story with a single protagonist, all other characters exist simply to serve the protagonist’s story. They die, they live, they learn, they teach, they love, they hate. And none is more important to the protagonist than the one they love, who is, typically, of the opposite sex. Saying that female supporting characters are killed more often than male characters is, to me, the same as saying that there are not enough female leads getting their male supporting cast killed.
Lowlights:
The art in KRUSADA is at, approximately, the same level as that in my copy of GURPS Supers. In fact, I would have to give the nod to GURPS when comparing them. I mentioned that KRUSADA was a time capsule of the 90’s, but when it comes to the art, that’s more a curse than a blessing. Big guns, big tits, small heads, it’s all there. While not the worst I’ve seen, KRUSADA’s art peaks at adequate and is more often awkward. The art team seems to have split up the art chores thusly: one would draw the figures and faces, the other would draw the mouths. Mouths are certainly this art team’s Liefeld’s heel, and they often resort to characters wearing full-face masks to avoid the issue. Given Necrona’s creepmouth, I think it’s a good choice. Characters are often stiffly posed. Ironically, the perspective and proportions of the posed shots are worse than the action shots, possibly pointing out another division of the work by the artists. And finally, the pages contain few panels and lots of splashes. Now, I’m not one to complain about decompression, but when the splash pages are used to show characters standing still and no action whatsoever, even I get bored.
The plot is just boring, as well. I don’t care about the war. I don’t care about Kain. I care even less about Kath, who will probably ends up as Krusada’s plucky sidekick/rival. Not enough happens in the issue to bring me in. The narration is quasi-philosophical and pretentious. It makes a good point with the “the average number of life-supporting planets is 0″ bit, but its little rant on the inevitability of war just comes off as preachy. I have no desire to read the Killer Elite #2.
Enjoyment rating (out of 5): 2.5
Mid-90’s nostalgia brings this a half-point above shot callerz, but it still wasn’t that great. Though, it does prove that ho-hum superhero books are not the sole province of the Big Two.
Next: The Marquis: Danse Macabre #1

















The Indy 100 #3
July 11, 2008Title: The Marquis: Danse Macabre
Publisher: Oni Press
Creative Team: Guy Davis (writer/illustrator/book design/typesetting), Vince Locke (letters), Matt Wagner (cover painting), Jamie S. Rich (editor/editor-in-chief), Nate Pride (book design/typesetting), and Rosemary Van Deuren (back cover)
Date of Publication: May 2000
Issue: #1 (of 5)
Genre: Horror/Action/Superhero
Plot Overview:
In a very artistically rendered city that looks like Versailles in the 1700s, masked revelers run wild in the streets. An unmasked lamp lighter scolds them, calling them devils, and yells at them to go confess at the Ministry or they will be tortured. Having chased off the “devils,” he goes back to his work, but one has remained behind. He claims to be cold. A black cloaked figure looks on from above as a fire flares into life, and we see the masked devil laughing wildly as the lamp lighter is engulfed in flames. His revelry does not last long, as the black cloaked figure, who we now see is masked, is standing before him. The devil calls him “de Marquis.”
The scene then changes to an interior of a church, where the Marquis doffs his mask. He is revealed as an older man. He drops to his knees before a statue of the Saint de Massard (think a super Virgin Mary) and begins to confess. he says all he’s done has been in her name. He is Vol De Galle. He has fought in the Crusades. He has served the Inquisition of the Ministry. All because of her inspiration, He studied her at length, how she saved the savior from Hell. He has always fought the damned to deliver the good from sin. In Venisalle (the city that is totally not Versailles) he has always sought out the devils that the Ministry teaches lead men to sin. But, despite his years in the army and in the Inquisition, he had never found them.
Until he fought the devil inside the pyromaniacal masked reveler. We return to the fight. The reveler has turned into a true demon. The Marquis lashes out at the demon with dual Gatling pistols. The devil lashes out with the strength of anger, but is weakened before the Marquis’ piety. The Marquis lays about with a sword. The deal tries to bargain, but the Marquis brings nothing but salvation and death. The Marquis has learned much from his years of fighting, and he drives his blade home in the chest of the devil. But no, the devil has fled, and all that remains is the dead reveler. The Marquis offers up a blessing, proud to have freed the dead man from sin.
The Marquis admits that at that time, he had been greatly in doubt. What if man, not devils, were responsible for sin? What is people were responsible for their own actions? Shocking! Heresy! As he was beyond reproach due to his ordination, doubt was the only sin he could commit. And though it was forbidden to any and all in the Ministry, the Marquis decided to go to the Confessional to unburden himself of this sin. It is there that his true folly, his true sin would begin.
In Venisalle, the Ministry and its armies decree that all sin and shame be masked. Literally. Those found to be sinners must wear masks or be taken to the Inquisition for torturous absolution. The Marquis finds this all a bit silly, but such is the way of things. The Confessional’s entrance is overseen by a man who is half carny barker and half court jester. As the Marquis approaches, he is openly mocked by the doorman. He tries to shove his way in, but the doorman is affronted. It is immodest for sinners to go unmasked. And so, hesitantly, the Marquis puts on the now-familiar mask he had carried, but so far not worn. The doorman says if he wants to be immodest, he can be so inside with the others.
The Marquis descends into the Confessional. Instead of closed booths and priests, we are presented with a bacchanal. Apparently, the theory behind the Confessional is that if people are allowed to act out their deepest desired sins as much as they want, they’ll get it all out of their system. Great plan. The Marquis is uncomfortable around such base behavior. He tells those who approach that he merely wants to face the saints, so two women lead him deeper into the Confessional to find them. What he finds is a group of petitioners holding a mask over a horse’s ass and telling him to face his maker. He fled the scene, but all he found in the Confessional were people embracing sin, not rejecting it.
He left the Confessional, all doubt cleared from his mind. The devils were clearly at work in the city. He had been looking for horns and hooves to confirm it, and he was finally starting to find them. Through the eyes of his mask, he could see the devils that inhabited the masked sinners. He returned to his lodgings at the Ministry, concerned for his own sanity. Maybe he had finally just snapped. So, he prayed to his blessed St. de Massard. “She” appears to Vol de Galle in the guise of his sinners’ mask. When he asks if she is the saint, the apparition merely tells him to believe as is his faith. She reveals that the souls of hell have escaped into his world. Where have I heard that before? These souls are using Venisalle to damn further souls to Hell. The Marquis’ years of fighting have already provided him the skills he needs, so the apparition provides him with the tools, his sword and Gatling pistols. It is his duty, his penance, to dispatch all the damned souls back to Hell and save Venisalle and the world.
The Marquis returns to his room to find it engulfed in flames. For his sins, all his past spoils and and points of pride are being destroyed. He runs out into the street, watching his home burn. But he has renewed purpose and renewed faith. What he had failed to do as a soldier and as an Inquisitor, he shall now do as a tool of the saints. So he now swears to the statue of St. de Massard. He will drive the devils from the world of the living. He strides out of the hall, ready to begin his crusade against the souls of Hell. And his very own, as well. Then we find a missive from Guy Davis himself, a promise of a cover by Mike Mignola, and that wraps it up.
Highlights:
Hey, for once I get to put both the plot and the art In the Highlight section. Though this book does suffer from the jumpy timeline that I am beginning to think is an Oni Press hallmark, the plot is not as hard to follow as shot callerz, even if it still took three read throughs to get right. Though superficially similar to V for Vendetta, The Marquis is a title all its own, with only the similarities of V’s and The Marquis’ costumes connecting the two. The Marquis, his city, and his crusade are all intriguing, despite the fact that all three elements sound done to death on paper. I mean, a conflicted holy man, the 18th century, and a quest against the invading forces of Hell? Pretty cliche. But it works. And that is because we can never take anything at face value. Is the Marquis truly seeing devils, or is he just killing masked citizens in the street. Is he truly receiving orders from his coveted St. de Massard, or is it some other force, or simply a figment of his insanity? Are devils truly behind man’s sin, or is it truly man’s own will, as the Marquis had come to suspect? These questions and the lack of answers in this issue elevate the work above the cliche and truly draw the reader in. I know I found it captivating at times.
The art holds up its end, as well. Guy Davis’ pencils are detailed and busy, though rarely confusing or disjointed. The Marqui’s costume is simple, yet striking. The stylized, scornful mask is especially memorable. It helps that the Marquis is shrouded in black while surrounded by others in white. His depictions of the “real world” and “demonvision” leave just enough room for one to wonder if they can really trust the Marquis’ narration. Plus, sometimes it’s just funny.
Lowlights:
As I mentioned before, the plot in The Marquis jumps around to various points in time, which presents a hurdle to enjoying what otherwise is a well-crafted story. The hurdle is not insurmountable, as it is in shot callerz, but it does require patience to get past. If not for my commitment to review it, I may not have bothered to put the time in.
While Davis’ setting of Venisalle is interesting, it’s also sometimes groanworthy. The army subduing the populace with debauchery. The church decadent and impotent. Sometimes it all just caused me to roll my eyes. It’s not truly bad or anything, but when personal responsibility is a heresy, I laugh a little.
One minor gripe about the art is that it always seems to be focused on the Marquis, giving me very few images to insert for praise or mockery. Almost every panel is a close-up or mid-shot of the Marquis. The cover already contains the best image of his costume, and the Marquis is just your average aristocrat without it. So, I’ll throw in a scan of the Marquis, his cool Gatling pistols, and some tits, just for the hell of it.
Enjoyment rating (out of 5): 3.5
This comic was good. I enjoy the religion-themed horror and the superheroness of the Marquis. In fact, after reading Marvel’s The Twelve, I notice a lot of similarities between the Marquis and those Golden Age heroes, especially the Laughing Mask. That said, it is a laborious read. And, personally, it is out of my normal comic comfort zone. Still, if I happen upon the rest of the issues of The Marquis: Danse Macabre, I would pick them up.
Next: The Demolution Engine
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